Target modes

Every mode Block’Ed draws in, as its Mode menu names it.

Machines

MachineModes
ZX SpectrumULA screen with 8 × 8 attribute cells, with or without ULA+
TimexULA screen, Hi-Colour with 8 × 1 attribute cells, Hi-Res
ZX Spectrum Nextevery Spectrum and Timex mode, Layer 2 in 256 and 16 colours, LoRes in 256 and 16 colours, 4-bit and 8-bit sprites, and 4-bit tiles

Modes

ModeMachinesFull screenSize stepPixelColoursCells
ULASpectrum, Timex, Next256 × 1928 × 8square8, each normal or BRIGHT; 64 with ULA+8 × 8 attributes
Hi-ColourTimex, Next256 × 1928 × 1square8, each normal or BRIGHT; 64 with ULA+8 × 1 attributes
Hi-ResTimex, Next512 × 1921 × 1half width2: an ink and its complementnone
Layer 2 256 coloursNext320 × 2561 × 1square256-entry palettenone
Layer 2 16 coloursNext640 × 2561 × 1half width, or square16-entry palettenone
LoRes 256 coloursNext128 × 961 × 1square256-entry palettenone
LoRes 16 coloursNext128 × 961 × 1squareone bank of 16 in a 256-entry palettenone
4-bit spritesNext16 × 1616 × 16squareone bank of 16 per pattern, in a 256-entry palette16 × 16 patterns
8-bit spritesNext16 × 1616 × 16square256-entry palette16 × 16 patterns
4-bit tilesNext8 × 88 × 8squareone bank of 16 per tile, in a 256-entry palette8 × 8 tiles

A canvas is any whole number of size steps up to 4096 pixels in each direction. The full screen is the size a new document starts at.

Every palette entry is one of the Next’s 512 colours: 8 levels each of red, green and blue.