Target modes
Every mode Block’Ed draws in, as its Mode menu names it.
Machines
| Machine | Modes |
|---|---|
| ZX Spectrum | ULA screen with 8 × 8 attribute cells, with or without ULA+ |
| Timex | ULA screen, Hi-Colour with 8 × 1 attribute cells, Hi-Res |
| ZX Spectrum Next | every Spectrum and Timex mode, Layer 2 in 256 and 16 colours, LoRes in 256 and 16 colours, 4-bit and 8-bit sprites, and 4-bit tiles |
Modes
| Mode | Machines | Full screen | Size step | Pixel | Colours | Cells |
|---|---|---|---|---|---|---|
| ULA | Spectrum, Timex, Next | 256 × 192 | 8 × 8 | square | 8, each normal or BRIGHT; 64 with ULA+ | 8 × 8 attributes |
| Hi-Colour | Timex, Next | 256 × 192 | 8 × 1 | square | 8, each normal or BRIGHT; 64 with ULA+ | 8 × 1 attributes |
| Hi-Res | Timex, Next | 512 × 192 | 1 × 1 | half width | 2: an ink and its complement | none |
| Layer 2 256 colours | Next | 320 × 256 | 1 × 1 | square | 256-entry palette | none |
| Layer 2 16 colours | Next | 640 × 256 | 1 × 1 | half width, or square | 16-entry palette | none |
| LoRes 256 colours | Next | 128 × 96 | 1 × 1 | square | 256-entry palette | none |
| LoRes 16 colours | Next | 128 × 96 | 1 × 1 | square | one bank of 16 in a 256-entry palette | none |
| 4-bit sprites | Next | 16 × 16 | 16 × 16 | square | one bank of 16 per pattern, in a 256-entry palette | 16 × 16 patterns |
| 8-bit sprites | Next | 16 × 16 | 16 × 16 | square | 256-entry palette | 16 × 16 patterns |
| 4-bit tiles | Next | 8 × 8 | 8 × 8 | square | one bank of 16 per tile, in a 256-entry palette | 8 × 8 tiles |
A canvas is any whole number of size steps up to 4096 pixels in each direction. The full screen is the size a new document starts at.
Every palette entry is one of the Next’s 512 colours: 8 levels each of red, green and blue.