Target Modes

Every mode Block’Ed draws in, as the Mode menu names it.

ModeMachinesFull screenSize stepPixelColoursCells
ULASpectrum, Timex, Next256 × 1928 × 8square8, each normal or BRIGHT; 64 with ULA+8 × 8 attributes
Hi-ColourTimex, Next256 × 1928 × 1square8, each normal or BRIGHT; 64 with ULA+8 × 1 attributes
Hi-ResTimex, Next512 × 1921 × 1half width2: an ink and its complementnone
Layer 2 256 coloursNext320 × 2561 × 1square256-entry palettenone
Layer 2 16 coloursNext640 × 2561 × 1half width, or square16-entry palettenone
LoRes 256 coloursNext128 × 961 × 1square256-entry palettenone
LoRes 16 coloursNext128 × 961 × 1squareone bank of 16 in a 256-entry palettenone
4-bit spritesNext16 × 1616 × 16squareone bank of 16 per pattern, in a 256-entry palette16 × 16 patterns
8-bit spritesNext16 × 1616 × 16square256-entry palette16 × 16 patterns
4-bit tilesNext8 × 88 × 8squareone bank of 16 per tile, in a 256-entry palette8 × 8 tiles

A canvas is any whole number of size steps up to 4096 pixels in each direction. The full screen is the size a new document starts at.

Palettes

The palette modes start with the Next’s hardware default palette, and Layer 2 16 colours with a 16-colour default. Every palette entry is one of the Next’s 512 colours: 8 levels each of red, green and blue.

ULA, Hi-Colour and Hi-Res have fixed colours. With ULA+, ULA and Hi-Colour have 64 registers whose blue takes 4 levels: 0, 3, 5 and 7 of 7.

Transparency

ModeTransparent value
4-bit sprites3
8-bit sprites227 ($E3)
4-bit tiles15 ($F)

The transparent value is a stored value: in the 4-bit modes it is the same value in every bank. It can be changed in the foreground picker; see Colours and Palettes.

The Layer 2 and LoRes modes have a transparent palette index instead, which starts unset.

Write switches

ModeToolbar switches
ULA, Hi-ColourINK, PAPER, BRIGHT, FLASH
4-bit sprites, 4-bit tilesPIXEL, BANK
every other modenone

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